stdClass Object
(
    [postId] => 4
    [title] => Boletín Red Convivencia
    [body] => <h4></h4><p><span lang="es-mx" xml:lang="es-mx">Compartimos algunas de las actividades
desarrollado como Red Convivencia en estos años que estamos colaborando:</span></p>

<p><span lang="es-mx" xml:lang="es-mx"> </span></p>

<p><span lang="es-mx" xml:lang="es-mx"><strong>2017</strong></span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
presencial (160 horas) a 49 profesionales que forman parte de la Red (nivel
directivo y equipos técnicos).</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
en plataforma digital dirigida a 40 participantes, con video-conferencias
interactivas.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Asistencia
técnica a 2 organizaciones en procesos de des-institucionalización de los
niños.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Construcción
de 1 manual con Metodología Acompañamiento Técnico para entidades de
acogimiento institucional en Ecuador.</span></p>

<p><span lang="es-mx" xml:lang="es-mx"> </span></p>

<p><span lang="es-mx" xml:lang="es-mx"><strong>2018</strong></span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Co-construcción
de 1 Norma Técnica y 2 Manuales de Procesos de las modalidades de Apoyo Familiar,
Custodia Familiar y Acogimiento Familiar.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
en Implementación de Modalidades Alternativas de Cuidado a 225 profesionales
protección especial en Quito (120 horas), en Cuenca (120 horas) y Guayaquil
(120 horas) y en Ibarra (120 horas).</span></p>

<p><span lang="es-mx" xml:lang="es-mx"> </span></p>

<p><span lang="es-mx" xml:lang="es-mx"><strong>2019</strong></span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
y Acompañamiento Técnico a 36 entidades de Apoyo Familiar en colaboración con
los técnicos del MIES.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
y Acompañamiento Técnico a 5 entidades de Acogimiento Familiar en colaboración
con los técnicos del MIES.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
a 16 entidades de acogimiento institucional que buscan implementar las
modalidades alternativas de cuidado, basadas en las Directrices de Naciones
Unidas. </span></p>

<p><span lang="es-mx" xml:lang="es-mx"> </span></p>

<p><span lang="es-mx" xml:lang="es-mx"><strong>2020 -2021</strong></span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Co-construcción
de la propuesta de reforma de la Norma técnica de Acogimiento Institucional y
co-construcción de su respectivo manual de procesos.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Co-construcción
de la norma técnica y manual de procesos de Autonomía.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Co-construcción
de la norma técnica Casa de Abrigo Temporal</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Capacitación
a 220 profesionales en Modalidades Alternativas de Cuidado de Base Familiar y
Comunitaria (180 horas de capacitación).</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Aportes
de normativa sobre modalidades alternativas de cuidado (con base en las
Directrices de Naciones Unidas), incluidos en el COPINNA. </span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Co-construcción
del Plan para la Estrategia de Desinstitucionalización de Niñas, Niños y
Adolescentes.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Acompañamiento
Técnico a 43 unidades de atención de Apoyo Familiar, Custodia Familiar y
Acogimiento Familiar.</span></p>

<p><span lang="es-mx" xml:lang="es-mx">·    
</span><span lang="es-mx" xml:lang="es-mx">Facilitación
de espacios de cuidado mutuo con 9 unidades de atención a de Acogimiento
Institucional, a través del Instituto Kanankil de México.</span></p>

Estas acciones han sido posibles gracias a la colaboración de varias
organizaciones de sociedad civil, cooperación internacional y del Estado,
principalmente de la Subsecretaría de Protección Especial del MIES y de la
Comisión Especializada en Niñez y Adolescencia de la Asamblea Nacional.<p class="mb25"></p>
								<h4 class="mb0"><strong>Objetivo</strong></h4>
								<p style="text-align:center;"><span lang="es-mx" xml:lang="es-mx"><br /></span></p><p style="text-align:left;"><span lang="es-mx" xml:lang="es-mx">La Red Convivencia Ecuador tiene
como objetivo garantizar el derecho de los niños, niñas y adolescentes a vivir
en su propia familia y comunidad.</span></p>

<span lang="es" xml:lang="es">Cada organización participante colabora con sus
conocimientos, experiencia, recursos y para cada uno es de forma distinta.<br /><br /></span><h4><span lang="es" xml:lang="es"><strong>Contactos</strong></span></h4><p><span lang="es" xml:lang="es"><strong></strong></span></p><p align="center"><strong><b><span lang="es-mx" xml:lang="es-mx">Red Convivencia Ecuador • </span></b><span lang="es" xml:lang="es"><a href="mailto:redconvivenciaec@gmail.com"><b><span lang="es-mx" xml:lang="es-mx">redconvivenciaec@gmail.com</span></b></a></span><b><span lang="es-mx" xml:lang="es-mx"> •</span></b><b><span lang="es-mx" xml:lang="es-mx"> </span></b><b><span lang="es" xml:lang="es">
 
 
  
  
  
  
  
  
  
  
  
  
  
  
 
 
 

 
</span></b><b>@RedConvivenciaE</b></strong></p><strong>

</strong><p align="center"><strong><b>Equipo Coordinador: </b></strong></p><strong>

</strong><p align="center"><strong><span lang="es" xml:lang="es"><a href="mailto:veronica.legarda@aldeasinfantiles.org.ec"><b><span lang="es" xml:lang="es"><span lang="es" xml:lang="es">veronica.legarda@aldeasinfantiles.org.ec</span></span></b></a></span><b></b></strong></p><strong>

</strong><p align="center"><strong><span lang="es" xml:lang="es"><a href="mailto:jorgillan@yahoo.com"><b><span lang="es" xml:lang="es"><span lang="es" xml:lang="es">jorgillan@yahoo.com</span></span></b></a></span><b></b></strong></p><strong>

</strong><p align="center"><strong><span lang="es" xml:lang="es"><a href="mailto:henrike.martine.van.der.hoeven@daniellechildrensfund.org.ec"><b><span lang="es" xml:lang="es"><span lang="es" xml:lang="es">henrike.martine.van.der.hoeven@daniellechildrensfund.org.ec</span></span></b></a></span><b> </b></strong></p><strong><br /></strong><span lang="es" xml:lang="es"><br /></span><p class="mb25"></p>
    [summary] => Compartimos algunas de las actividades
desarrollado como Red Convivencia en estos años que estamos...
    [rating] => 0
    [hasImage] => 1
    [state] => public
    [tags] => Array
        (
        )

    [created] => 21/12/19
    [createdYear] => 2019
    [createdMonth] => December
    [createdMonthShort] => Dec
    [createdDay] => 21
    [lastUpdated] => 23/09/21
    [category] => [[uncategorized]]
)
Red Convivencia: Kathy Skramstad: Fifa 22 Crack License Key Download
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Blog entry by Kathy Skramstad

Fifa 22 Crack   License Key Download

Fifa 22 Crack License Key Download

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Modern player movement has advanced significantly over the past two decades, particularly with regard to ball progression. Throughout the 19th century, football was played on a large pitched area with a goal at each end. The game was then played with a single ball that would be kicked around by the players, who would perform dribbling and passing techniques to create movement. Teams would have up to 10 players, who would now spend their time playing around the ball, using their skill and ability to create opportunities.

Players would run with the ball to give themselves the greatest chance of scoring or winning the ball back. This often involved a variety of possession techniques: driving, feinting, jinking, luring, and dribbling. Players used these skills to gain an advantage over their opposition – either by accident or by purpose. There was no dribbling, no dribbling, and no touchline to defend. The game was a swarming, free-flowing adventure, filled with an endless array of opponents. Ball-in-hand dribbling was the only defensive tactic, and it was simply not possible.





The game was simple, yet this simplicity, at one time, would not have been possible without the incredible advances made by the world’s leading football scientists.

Over the past few years the science of the football pitch has advanced to a level we could only dream about at the turn of the century.

Pre-match video analysis

The future of football lies in new, precise science that allows footballers to be coached in a whole new way. Pre-match video analysis (VMAP) is already an integral part of team building at most top football clubs. In 2017, almost a third (30%) of the Premier League is already using VMAP. League regulations require that clubs, on their final day of the season, submit a daily review of their squad and players to FIFA, and demonstrate to FIFA’s Head of Footballing Sciences that they are using the best available statistics and analytics to aid in the coaching of players. If a club finishes the season in the top four, they can apply for a licence to provide VMAP to all teams in the Premier League. This new investment will ensure that the quality of coaching even more closely matches that of the professional players themselves.

The use of data analytics to help better understand football has been a hot topic over the past decade. Between 2005 and 2018, the number of scientific studies that have been carried out in the world of

 

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  • MLS Soccer 2K20
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EA SPORTS FIFA is the most authentic football game in the world, featuring game-changing innovations and gameplay enhancements, plus deeper and more powerful gameplay features powered by EA SPORTS FIFA. FIFA's intuitive controls, complete gameplay, and match engine are the best in the world, with over 100 licensed leagues and players, as well as over 100 authentic stadiums and authentic gameplay atmospheres. FIFA is more than an experience, it's a football lifestyle.

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FIFA '15 is the most dynamic and authentic sports game in the world, and EA SPORTS FIFA is constantly innovating. This season, FIFA introduces the 2015 UEFA Champions League in the Ultimate Team Matchday mode, rewarding players for consistent performance with the individual & team awards system, and introduces the latest Superstar ratings, badges, team kits, and more to help personalise your squad. FIFA ’15 also features a new expanded Championship mode, designed to take your skills to the next level, with new challenges, rewards and rewards, a new playoff system and team tactics and new story-based single-player quest.

The latest content update for FIFA World Cup is a special FIFA World Cup DLC/Add-on pack that focuses on the USA and Mexico. The pack includes the Gold Pack and the Gold Coins Boost, and includes more than 50 new player and item items that correspond to their World Cup kits. New alternate kits for the USA and Mexico and their teams are included in the pack.

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Sign in at FIFA.com.

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The biggest change to Ultimate Team since FIFA 15 is the ability to build a team from scratch and create your own dream team from unique player archetypes. Once you have created your team, your players will be available for every mode.

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FIFA Ultimate Team gives you the authentic feel of the game through the unique cards and formations. Take your game to the next level by creating your own dream team from unique player archetypes, formations, and kits.Q:

Dynamic texture mapping in XNA

In my game I have a sphere, and a billboard behind the sphere (set as a child of the sphere).
I want the billboard to update depending on the position of the sphere, to create a sort of shadow.
I'm wondering if there is a way to tell XNA to "read" some texture from the sphere, and then "write" that texture to the billboard on the appropriate point.

A:

Well, there you go.
You'll have to make a bit of code for that, unfortunately.
The way it would work is something like this:
private void Sphere_OnDraw(GameTime gameTime)
{
// Draw the sphere.
spriteBatch.Begin();
spriteBatch.Draw(this.mSphere, Vector2.Zero, Color.White);
spriteBatch.End();

// Then draw the billboard.
spriteBatch.Begin();
spriteBatch.Draw(this.mBillboard,...);
spriteBatch.End();
}

The big problem is that the billboard position in the world space (i.e., the position of the billboard relative to the world space) will have to be correct, regardless

 

What's new in Fifa 22:

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EA SPORTS FIFA 22 builds on the success of previous FIFA football games by delivering a deeper and more immersive experience for its players

 

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